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Since the release of the Steam Workshop, an on-line gallery where anyone can upload their own custom developed content, hundreds of artists have been rewarded for their accepted work with more than $10,000,000 in royalties going to TF2 submissions alone. 3D-modellers, texture artists, concept artists and all manner of people are doing what they love and getting paid in the process.

Over the next few days, you’ll meet some of the many people who have made Team Fortress 2 what it is today. Among sixteen contributors, you’ll meet the artists who developed some of your favourite items, maps, and content; the people whose lives have been changed by their hobbies and who’s work has changed your game. You’ll meet your Makers.

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We are grateful to all those who have answered our call to be interviewed this round. KritzKast thanks Aeon “Void” Bollig for all his hard work creating and presenting these interviews.

So long as there is Team Fortress 2 there will be KritzKast.